                                Oo-topos

                 Intergalactic Tachyon Drive Spacecraft

                             12,288 Astro
                              Mega Class
                          Intermediate-Range

                           Operator Manual

This operator manual contains important information regarding operation of
the Intergalactic star fleet Astro Mega Class series of intermediate-range
spacecraft.

In order to obtain maximum usage of this spacecraft, we suggest all craft
pilots familiarize themselves with the contents of this booklet and follow
the recommendations outlined.

Astro Mega Class vehicles should be operated only by a trained, licensed
pilot.  This book is not meant to be used as space flight instruction.

The Astro Mega Class meets or exceeds all applicable Intergalactic
Federation star fleet safety standards.  Effectiveness of these safety
features can best be continued through regular craft inspection and
maintenance.  Proper repair of this craft should be done only by a
qualified Astro Development technician.  Always specify Astro Development
parts for maximum performance and economy.

                      Observe all flight regulations.
                          Make safety a habit!

                             CONTENTS

Main Computer..................................................4

Bridge Controls................................................4

Primary Components.............................................5

Cargo Bay......................................................9

Payloads.......................................................9

Emergency Landing..............................................9

Specifications................................................11

				3

MAIN COMPUTER

Using advanced technology, the Astro Mega Class craft is virtually
self-operational.  The on-board computer system provides all engine
control, navigational maneuvers, and systems monitoring necessary for
intermediate-range space travel.

The Main Computer is entirely voice-activated.  The system receives audio
input only at the Main Computer Console, located behind the bridge on the
port side.  However, the system provides audio output anywhere on-board.

COMPUTER OPERATION - When the vehicle is in total shutdown, the computer
must be re-activated for flight.  Audio input of the MISSION CODE is
required to begin computer functions.  Audio input of the word "STATUS"
initiates a computer check of all on-board systems.  Audio output will
notify the pilot of malfunctions, safety hazards, or any other disorder
that would imperile space travel.  Intergalactic Federation safety codes
require that all systems MUST be in proper operating condition in order for
this craft to enter flight.  Audio output will notify the pilot of lift-off
condition with the ALL SYSTEMS CHECK response.

The Main Computer performs other functions besides standard ship operation.
 For example, with audio input of the word "VALUE", it will appraise any
item and supply currency exchange rates for nearby star systems.

BRIDGE CONTROLS

Bridge controls are automatically activated and monitored by the Main
Computer.  Override Systems will function only during an emergency landing
situation.

				4

PRIMARY COMPONENTS

[1] ACCELEROMETER: an instrument that measures the rate of acceleration
changes.  Located on the Bridge control panel by the co-pilot chair.

[2] AIRLOCK: a chamber that adjusts air pressure for passage from on-board
to extravehicular environment and vice versa.  Located mid-ship on the port
side.

[3] APOGEE KICK MOTOR: a rocket motor that fires at the apogee of an oval
transfer to launch the craft into a circular geostationary orbit.  Located
in the Port Engine Room.

[4] AVIONICS: the electronics system and instruments that monitor and
control ship functions in flight.  Located on the bridge.

[5] COMPUTER CARD UNIT: storage for individual Universal Activan Data
Cards to control various computer information functions.  The cards can
easily be exchanged and updated to the most recent information banks. 
Located in the Main Computer on the port side before entering the Bridge.

[6] CRYON PURIFIER: a filter that intensifies cryon particles emitted by
the power cylinder.  Located in the Port Engine Room.

[7] ENERGY CONVERTER: an "Xchanger" energy converter that uses
zellium-based internal coils to convert various forms of energy created by
the power cylinder into usable light drive energy.  Located in the Port
Engine Room.

[8] EXTRAVEHICULAR HELMET: a self-sealing headgear used in conjunction with
Extravehicular Space Suit and Thermo Gloves for extravehicular activity in
hostile or no-environment situations.  Contains light activated face shield
and portable oxygen recirculator.

[9] EXTRAVEHICULAR SPACE SUIT: a self-sealing and regulating
thermo-spacesuit used in conjunction with Extravehicular Helmet and Thermo
Gloves for hostile and no-environment extravehicular activity.

				5

                pages 6 and 7 are pictures of spaceship

				7

[10] GYRO-MATIC LEVELER: a system that stabilizes the spacecraft during
flight.  Controls stability along linear (roll), planer (pitch) and vector
(yaw) axes.  Located in the Bridge control panel.

[11] HYDRO-PARTICULATOR: a life-support component that purifies and
recycles condensation from internal atmosphere of the craft into the water
system.  Located in the Life-Support Center.

[12] KRYLLIAN CHIP: a vital component of the transmission beacon.  Located
on the Bridge.

[13] LIGHT-ROD: a short-term source of light that absorbs energy from
available light when not in use.  Required in the Life-Support Center
during flight and removable for emergencies.

[14] MAIN SHIELD UNIT: a portable protective unit that, when installed,
creates a "cushioning" shield around the spacecraft to prevent damage from
micrometeroids and other space debris.  Installs on the garon ray transfer
housing in the Starboard Engine Room.

[15] NAVCHIP: a computer component that contains current interstellar
causeway information and navigational beacon.  It controls firing of the
external retro-rockets during flight.  Located in the Bridge control panel.

[16] OXYGEN RECIRCULATOR: a vital component of the Life-Support Center that
removes condensation and harmful gases from the internal atmosphere of the
ship.  Water particles are channeled into the hydro-particulator and gases
are jettisoned into open space.  Located mid-ship on the starboard side.

[17] THERMO GLOVES: self-sealing hand protection used in conjunction with
Extravehicular Helmet and Extravehicular Space Suit for hostile and
no-environment extravehicular activity.

[18] TACHYON POWER CYLINDER: a power intensifier that creates a radioactive
zone around the engine core using intense alphacoronic waves.  Supplies
limitless power and life support capabilities.  Located in the Port Engine
Room.

				8

CARGO BAY

The Cargo Bay is located in the center of the spacecraft and measures 8 x
7 x 7 fleegs.  The entrance to this area of the ship is airlocked since the
Cargo Bay doors must sometimes be opened during flight.  The Cargo Bay is
designed to accommodate most cargo and payload support equipment (i.e.-for
specialized atmospheric control).  The size and weight of all cargo support
equipment must be included with data that is fed into the Main Computer to
determine exact payload limit.

PAYLOADS

The Mega Class spacecraft is capable of carrying two types of payload:

1) Attached Payload remains in the Cargo Bay during flight and unloaded
only at fixed landing destinations.

2) Free-flying Payload is deposited in space through the Cargo Bay airlock
during flight.  Free-flying payload requires proper orientation training
and instruction.  it is best to check with the payload manufacturer for
recommended disembark information.

EMERGENCY LANDING

The Main Computer operates all emergency landing functions.  However, in an
emergency landing situation, the pilot can engage the Main Computer
auto-pilot override system.  This enables the pilot to combine Main
Computer scanning data with optic visualizer input.

				9

                       Picture of spacecraft

				10

SPECIFICATIONS

Ship type: Mega Class Tachyon Drive

                    Model: 12,288

      Identification Code: XX4357G900S5.1

          Weight (fueled): 75,000 BS (165,000 LM)

           Cargo Capacity: 1,000,000 BS (2,200,000 LM)

                 Wingspan: 25.73 FG (84.42 T)

                   Length: 35 FG (114.83 T)

External Hull Composition: Ablative Nuvonic Trainium

   Inner Hull Composition: Spanedar Voraxion

              Engine Type: Tachyon-convert 5000

            Engine Thrust: 14,900,000 KN

            Maximum Speed: 4.5 LPM

            Fuel Capacity: 400,000 Lemperes*

* NOTE: Use ONLY ungarbonized fuel.

				11

                     Space Ecological Society

                     OFFICE OF THE PRESIDENT

J. Castor Nebulus
    President

         DATE: 51.7.290
         TIME: 06.13.00
COMMUNICATION: Argo HQ, President
           TO: Flight Commander Argo Base
 MISSION CODE: TSE957TX
     PRIORITY: Urgent -- red level
       DEPART: White Bay 2.  Maximum speed, immediate upon receipt of this
               directive.
  DESTINATION: Observation Labport 5V, Station 5 Omega Sector 12
    OBJECTIVE: Transport protective compound to Labport
   BACKGROUND: Outside the boundaries of star system 69 Omega is
               Observation Labport 5V.  Subject of this Labport is star 69B
               and surrounding planets.  The third planet of this system
               (Earth) is inhabited.  Earth has no knowledge of or contact
               with the numerous members of the Intergalactic Society.  An
               interstellar transport carrying power transfusion waste
               collided with a meteor and its toxic contents have scattered
               into open space.  These contents are being drawn toward star
               69B (Sol) and Earth is in the path.  The transfusion waste
               is so deadly that all lifeforms on Earth could be destroyed
               on contact.  Earth is not aware of the problem and does not
               have the technology to avert disaster.  A protective
               compound has been synthesized by SES scientists.  With seeds
               of this compound, Labport 5V can produce the chemical and
               secretly introduce it into Earth's atmosphere.  it is
               IMPERATIVE that no attempt be made to communicate directly
               with lifeforms on Earth.  Earth is within a restricted
               travel zone.  Sudden contact with other lifeforms could
               cause irreparable damage to Earth's development. 
     COMMENTS: The SES has great hopes for the inhabitants of Earth.  It is
               of the utmost importance that we do whatever possible to
               avert this disaster.

Good luck,

J. Castor Nebulus
PRESIDENT

JCN:ps

                               AUTO FLIGHT LOG

Date: 54.7.290

Mission code TSE957X

Time: 07.23.12	Mission code accepted.  Prepare for departure.  Audio input
		received.  Executing on-board systems check.  Please be
		seated and fasten your safety harness.

Time: 07.24.11	ALL SYSTEMS CHECK.  Proceeding with departure sequence.
		Tachyon drive engaged.  Output: full thrust.

Time: 08.01.09	Departure successful.  Mission course preset.  Destination:
		Observation Labport 5V.  ETA: 310 minutes.

Time: 12.14.30	ALERT.  Course deviation detected.  Cause unknown.
		Initiating auto-course reset.

Time: 12.15.14	ALERT.  Course reset unsuccessful.  Scanners indicate
		probably cause of deviation: tractor beam.  Origin: Theta
		Sector 6.  Commencing evasive maneuver sequence.  Please
		standby.

Time: 12.22.07	ALERT.  Evasive maneuver sequence complete.  Unable to 
		escape tractor beam.  Rapidly approaching planetoid located
		in Theta Sector 6.  Scanners indicate tractor beam located
		on planetoid.  Data suggests deliberate action to force
		landing of this craft.  Transmitting MAYDAY code.  Please
		standby.

Time: 12.29.17	ALERT.  All transmissions jammed by unidentified device on
		planetoid.  Estimated collision with planetoid: 4 minutes.
		Scanners seeking emergency landing site.  Auto-pilot
		override system engaged.  Now accepting input from optic
		visualizer.

Time: 12.30.58	Planetoid identified.  Name: Oo-Topos.  Planet type: 40
		Gamma Gamma Titan Class Fe1 iron moon.  Gravity: 1/1.
		Position: variable.  Orbit: no data.  Indigenous sapient 
		life forms: no data.  Last recorded contact: Delta Sector
		5, merchant ship, Gladiator.  Crew and ship missing. 
		ALERT.  Audio input received.  Scanners confirm emergency
		landing procedures.  Prepare for sea landing estimated: 2
		minutes.  Please be seated and fasten your safety harness.

Time: 13.01.22	ABORT EMERGENCY LANDING!  Scanners indicate sea composed of
		highly corrosive materials.  Auxiliary emergency landing
		site located.  Prepare for hard landing on beach.

Time: 13.07.18	Emergency landing successful.  Minimal damage to ship.
		Tractor beam still engaged.  Lift-off impossible.  Scanners
		indicate life-support conditions hostile.  Atmospheric
		composition: 74.2% ammonia, 15.7% nitrogen, 10.1% other
		trace elements.  No natural water supply.  Preliminary life
		readings indicate no indigenous sapient life forms.

Time: 14.00.12	Scanners indicate buildings due west of beach. 
		Unidentified life forms approaching ship on port side.
		Life forms not indigenous to Oo-Topos.
		CAUTION: data analysis suggests Oo-Topos is a likely base
		for space pirates.  Scan.......................ALERT!
		Breach in outer airloc.................................

                             AMIGA INSTRUCTIONS
                              (512K required)

GETTING STARTED

	Step 1: Turn your Amiga computer off.

	Step 2: Place the "kick-start" disk in the disk drive and turn on
the computer.

	Step 3: When prompted for the workbench disk, place the COMPREHEND
disk in the disk drive instead.

	Step 4: Begin your adventure!

PLAYING A COMPREHEND INTERACTIVE NOVEL

	You communicate in your novel by typing commands in English.  Tell
COMPREHEND what you want to do by typing in your command, press RETURN, and
COMPREHEND will respond with the results of your actions.

	The simplest commands, and most often used, are those for
traveling.  To walk north, you can type Walk North, Go North, or you can
abbreviate with simply North, or even N.  Press RETURN after your command. 
Other directions you can abbreviate are E for East, S for South, W for
West, U for Up, D for Down, I for In or Enter, and O for Out or Exit.

	To see what you are carrying at any time, simply type Inventory.

	More complex commands can contain any combination of verbs, nouns,
prepositions, adjectives, pronouns, and direct and indirect objects...
basically any type of imperative command.  Examples are commands such as 
Read the note, Look at the tree, Look under the wagon, Catch the squirrel
with the box, and Feed the penguin sardines.  Commands can also be combined
into longer sentences, like Catch the cat by the tail and throw it into the
tree. (Of course if you can't catch the cat, you won't be able to do too
much throwing.)
	
	Each action in a command generally takes some amount of "time".  In
other words, if you are in a perilous situation, stringing a lot of
commands together into one sentence will not get them done any faster. 
Generally, commands within a sentence are those separated by commas, the
word and, or the word then, such as Grab the rope and the food, then run
out.  That sentence contains three commands: "Grab the rope. Grab the food.
Run out."  If something drastic is about to happen, you may be interrupted
before your command is completed.  For example, if grabbing the robe in the
above example causes a rock to be dislodged and to start falling, you may
be told "Before you can continue... a rock begins to fall from above"
before you even get the food.  This gives you a chance to react differently
to the falling rock than just getting the food while it crushes you!

MAPS

	When traveling throughout your novel, a map will eventually be
handy so you can get back to places and explore paths that you missed
earlier.  The best way to draw a map is to describe each location in a box
on a sheet of paper, then draw lines to other boxes and label the
directions taken to get there.  Be careful.  Some writers create worlds
with twisting paths, so if you go north to get somewhere, south may not
necessarily return you to the original place!

GRAPHICS MODE AND TEXT MODE

	When you start your novel it will be in graphics mode.  A picture
of your current location appears on most of the screen.  There is a window
with a set of special-option buttons on the right edge of the screen and a
window for four scrolling text lines at the bottom of the screen.  This is
where you type your commands, and where the results are given.  If a text
passage is too long for those lines, COMPREHEND will pause and wait for a
keypress before completing the text.

	You can switch to all-text mode at any time by just pressing RETURN
at the input prompt without any command.  The all-text screen keeps several
lines at the top that describe your current location, in case you need to
refer back to the description after it has scrolled up.  Pressing RETURN
again from text mode returns you to the graphics mode.

	Besides being useful for re-reading a long passage, checking
previous commands, and checking the location description, text mode can be
used to speed travel around areas of the "universe" with which you are
already familiar.  When in text mode, the graphics are not updated as you
move from location to location.  They are only updated when you return to
graphics mode.  Be careful when traveling in new regions with the graphics
mode off, however.  Sometimes a picture is worth a thousand words...

SPECIAL OPTION BUTTONS

	On the right side of the screen is a group of buttons that simplify
frequently-used actions and commands.  The middle set of buttons is a
compass for movement.  Instead of typing go north, south, east, or west,
just click on the compass point.  Below the compass is a button marked
List.  Clicking it will list what is in your inventory.

	The other buttons are for saving and restoring "novels in progress"
(Save and Load), quitting, or restarting from the beginning (New).  If you
"quit", you are given the option of saving also.

SAVING AND RESTORING "NOVELS IN PROGRESS"

	It is acknowledged that occasionally it is wise to switch off the
computer for such trivial things as eating, sleeping, or visiting with
other humans, a method is provided for saving "novels in progress."  If you
click on the Save button, a dialog box appears that lets you select a
number from 1 to 4. There is room to save four different situations. 
Clicking on the number you choose will save your exact situation for later.
 To restore a situation, at any time while playing, click on the Load
button.  For both saves and loads, a Cancel button is provided in case you
change your mind.

HINTS

	If you get stuck, don't panic!  Just send a self-addressed, stamped
envelope to:

	Hint Department [the name(s) of your interactive novel]
	P. O. Box 311
	Geneva, IL  60134
We'll rush you a hint book free of charge.

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         DOCS PROVIDED BY  -+*+-THE SOUTHERN STAR-+*+- for M.A.A.D.                                                               
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